About the Author

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.

Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.

Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.

Programming 3D Applications with HTML5 and WebGL

By Tony Parisi Read Online Buy the Ebook

Enjoy the first two chapters from the Early Release of Programming 3D Applications with HTML5 and WebGL. Buy the complete Early Release from oreilly.com to get the first five chapters of the book in downloadable EPUB, Mobi, and PDF formats. When you buy an Early Release from oreilly.com, you get books in their earliest form — the author's raw and unedited content as he or she writes — so you can take advantage of these technologies long before the official release of these titles. You'll also receive updates when significant changes are made, new chapters as they're written, and the final ebook bundle.

Create engaging 3D applications for the Web with HTML5 and the emerging web graphics standard, WebGL. With this book, you’ll learn hands-on how to take your website’s production value to a new level by incorporating 3D models and animations, mind-blowing visual effects, and advanced user interaction.

Author Tony Parisi (WebGL: Up and Running) helps you dive deep into core WebGL technical issues, as well as related rendering and animation technologies such as Canvas and CSS. You’ll also learn how to deal with real-world programming concerns such as multithreaded programming and memory management.

This book is divided into three parts:

  • Foundations—covers underlying HTML5 technologies, including WebGL, Canvas, CSS3, CSS Filter Effects, and Web Workers with a few illustrative examples along the way.
  • Tools of the Trade—covers open source libraries and frameworks, and the content creation tools necessary to work with the examples in the book.
  • 3D Application Development Techniques—provides reusable modules and fully working application examples, with lots of supporting code.